I create custom rigs for animation in Cinema 4D.

You can book me to create a complete character for animation from scratch, or pass me an already created character for retopology, skinning, and rigging.

— What type of features a rig from you would have?

IK/FK controls, bendy bones, stretchable limbs, blend shapes for various facial expressions, and custom controls created for your specific case.

— What if I have a character with bad topology?

At the beginning of each project, I’m making sure that your character has a correct topology, and if that’s not the case I can put together a request for your character artist, or fix it by myself.

— Do you work with high-poly characters?

In case you only have a high-poly version of your character, I can do a retopology, UV unwrapping, and baking as a part of the project.

— Could you use some sort of scripting?

I use XPresso scripting in Cinema 4D for almost all of my rigs. It allows me to simplify your further experience with the rig as animator. That way I can provide handy controls and build dependecy systems for bones and other parts of the rig.

Do you have some project in mind?
Let’s chat and see how we can start to work together.
Send an email

“Tino is a great 3D artist with outstanding communication skills. He knows what’s cool, how to create cool stuff, and how to lead others.”

Ivan Braun
CEO @ Icons8

“It goes without saying that Tino is a talented artist and designer. His work speaks for itself. He is also a wonderful person to have on your team. Humble, hardworking, and kind. It’s a privilege to have worked with him on a number of projects over the years.”

Ben Fryc
Lead 3D Artist @ Polywork